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Let’s make safe-zone music for your game

There’s a couple of different ways to name this type of music, but the one that I think captures it all is “safe-zone”. Whether you’re in town (for an RPG), or on a save-screen (in a metroidvania);...

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5 Tools that every Game Developer needs to know

Whether you’re a new student of game design and development, a hobbyist looking to expand the scope of their project or an experienced developer refining their skills: these are tools that every dev...

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What I learnt in Game Design School

The very first thing that I learnt, and what many people will learn first, about the games industry is the sheer amount of roles that make up a team. Strangely enough, that’s not something that many...

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Can a Solo-Developer Make a Successful Game?

In the forums I visit there's a lot of people asking "can you make a game on your own". Inevitably, the answer is yes, no, and it depends. All of these answers are correct in their own ways, and that's...

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3 Game Ideas for Your Next Game

Coming up with ideas for games is hard. That's one of the wonderful things about restrictive game jams, you get a set of criteria and you need to work within it. Sometimes it really helps and some...

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The Story of Sync: Making a Puzzle Game

I was in middle school, had just learned to program, and wanted to make a puzzle game. Source

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COVID-19 Would Make an Interesting Computer Game

While some of us are in lockdown, or voluntarily self-isolating, let's use the opportunity to think about COVID-19 from a game perspective Source

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The Complete Guide to OpenAL with C++ Part 3: Positioning Sounds

You've got gunshots to the left of you, explosions to the right; your game needs to position audio. Source

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Getting Games Done Part 2: Priorities

In my previous article, I’ve covered how establishing a routine can help turn your string of unfinished games around and help Getting Games Done At the end of that article, I left you on a cliffhanger...

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An Entity Component System with Data Locality in C++

In this article, I will take you through the creation of an ECS that focuses on data-locality in C++. I'll cover ECS-related topics, the architecture, and go over some cool Template-Metaprogramming...

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