Let’s make safe-zone music for your game
There’s a couple of different ways to name this type of music, but the one that I think captures it all is “safe-zone”. Whether you’re in town (for an RPG), or on a save-screen (in a metroidvania);...
View Article5 Tools that every Game Developer needs to know
Whether you’re a new student of game design and development, a hobbyist looking to expand the scope of their project or an experienced developer refining their skills: these are tools that every dev...
View ArticleWhat I learnt in Game Design School
The very first thing that I learnt, and what many people will learn first, about the games industry is the sheer amount of roles that make up a team. Strangely enough, that’s not something that many...
View ArticleCan a Solo-Developer Make a Successful Game?
In the forums I visit there's a lot of people asking "can you make a game on your own". Inevitably, the answer is yes, no, and it depends. All of these answers are correct in their own ways, and that's...
View Article3 Game Ideas for Your Next Game
Coming up with ideas for games is hard. That's one of the wonderful things about restrictive game jams, you get a set of criteria and you need to work within it. Sometimes it really helps and some...
View ArticleThe Story of Sync: Making a Puzzle Game
I was in middle school, had just learned to program, and wanted to make a puzzle game. Source
View ArticleCOVID-19 Would Make an Interesting Computer Game
While some of us are in lockdown, or voluntarily self-isolating, let's use the opportunity to think about COVID-19 from a game perspective Source
View ArticleThe Complete Guide to OpenAL with C++ Part 3: Positioning Sounds
You've got gunshots to the left of you, explosions to the right; your game needs to position audio. Source
View ArticleGetting Games Done Part 2: Priorities
In my previous article, I’ve covered how establishing a routine can help turn your string of unfinished games around and help Getting Games Done At the end of that article, I left you on a cliffhanger...
View ArticleAn Entity Component System with Data Locality in C++
In this article, I will take you through the creation of an ECS that focuses on data-locality in C++. I'll cover ECS-related topics, the architecture, and go over some cool Template-Metaprogramming...
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